Known Limitations
Resources created with
VK_IMAGE_TILING_OPTIMALandVK_TENSOR_TILING_OPTIMAL_ARMflags cannot be used with memory aliasing.Data graph pipeline creation without a shader module is not supported.
Usage of the ‘shaderFloat64’ feature requires support from the underlying ICD. This relates to high-precision types. Support of it can be checked with:
vulkaninfo 2>&1 | grep -e 'shaderFloat64\|deviceName'
MoltenVK currently does not have full Vulkan® coverage, some notable issues are:
Several Vulkan® extensions are not available in MoltenVK, e.g. custom border color.
High-precision types in buffers/push constants is currently not supported, which forces lower precision to be used instead.
Passing Shader Storage Buffer Objects, SSBOs, to functions is currently not supported in MoltenVK.